Version 0.6, one year ago, I introduced Maven for easier configuration and compilation, also I tried to build up a Continuous Integration based on Jenkins. I didn't do bad, and I improved the realism of the movement of my only boat by a lot.
I've recently completed a couple of RYA sailing courses and validated that actually almost all my models and dynamics are about right :) About this time, I moved to git as well.
For Version 0.8, I bought an HP microserver (N54L) and 16GB of RAM, and took it really seriously.
- Lots of vms for having my own infrastructure at home, based on Chef-Server, Xen and OpenSuse.
- Dev environments, Jenkins, Artifactory, Ssh, Apache and Zabbix.
- At the end, after some months of setting up, I'm really happy with the infrastructure that's helping me to develop independently, and all I've learned.
- Continuous Integration / Continuous Delivery
- You can take a look in ci.cabotrafalgar.mooo.com, it's not always up, I need to save energy and money!
- All code is still open source and freely available, included the recipes, so Chef-Server is the responsible of carrying credentials.
- Pipeline in place so the time between pushing of code and it's in production sanity tested is about 10 mins.
- Build, component-test, deploy to dev, integration test, deploy to prod, sanity test. I'm quite proud of this.
- All deployed by chef-server in local (hp microserver) and remote (rented remote vms).
- Uniqueness of compilations and production versions.
- Binaries and source in artifactory.
- My own implementation for an easy and confortable autentication protocol, passwordless and without need of keeping sensitive information.
- Made on Maven, Java, Spring, MySQL, Jetty, WSDL, CXF, Logback and another bunch of technologies I've learned recently.
- With the intention of storing and sharing boat counterclock games, I've created this server that uses LazyLogin to authenticate users and provides ranking services.
- Made on the previous plus WADL (WSDL for Rest), Couchdb, Ektorp... among others.
- Cabo trafalgar
- Now improved with Spring, modularized, implementation of screen flows and now using RecordServer and LazyLogin for more interactivity. Not ready for multiplayer games though.
Soon I'll have more news :)