Mostrando entradas con la etiqueta trafalgar. Mostrar todas las entradas
Mostrando entradas con la etiqueta trafalgar. Mostrar todas las entradas

viernes, 11 de enero de 2013

Cabo Trafalgar 0.4.0 Released!!!

Cabo Trafalgar 0.4.0 Released!!!

After another two months from the last updated, I managed to finish all I had in mind for this release:

  • Complete internal refactoring, now it's easier to make it grow, yet learning, and almost ready for full modularity. 
  • Now maps are selectable, only two now. No collisions yet, sorry, so no islands or things like that.
  • Now ships are selectable, only two now, but it's been a good research for providing something a bit closer to reality than a surface of wood. It doesn't move, but the polar curve is a bit closer to reality.
    • As a consequence, ShipModelOne is more difficult to use, but gives better results. 
  • WindTunnel, for me, for making the ship development easier, for you, maybe you want to learn a bit more about how your ship behaves.
  • Ghost ship (default enabled). The game is recording your positions, and playing it back when playing again, so you can compete with yourself.
  • Local ranking for every map.
  • Red arrow for wind (is it supposed to improve?)
  • All in a jar, directly executable with java -jar jarname.jar
  • Lots of bugs introduced.
  • Lots of bugs fixed.
  • Mavenized
  • Professional build environment: Jenkins, Artifactory, Sonar.

And thousands of ideas for next releases :)